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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.
ACM Digital Library: ACM Transactions on Graphics (TOG) Volume 33, Issue 4 (July 2014) Proceedings of ACM SIGGRAPH 2014
ACM Digital Library(DOI) Link for the paper
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Abstract
Paper Video
Paper Presentation
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Paper Data
Demo
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Related Links
Shape Collection
Meta-representations of Shape Families
![Author Preprint](http://sungsoo.github.com/images/Preprint.png)
: Noa Fish, Melinos Averkiou (University College London), Oliver van Kaick (Tel Aviv University), Olga Sorkine-Hornung (ETH Zurich), Daniel Cohen-Or (Tel Aviv University), Niloy Mitra (University College London)
Organizing Heterogeneous Scene Collections through Contextual Focal Points
![Paper Video](http://sungsoo.github.com/images/Video.png)
: Kai Xu (VisuCA/SIAT and National University of Defense Technology), Rui Ma, Hao Zhang (Simon Fraser University), Chenyang Zhu (National University of Defense Technology), Ariel Shamir (Interdisciplinary Center), Daniel Cohen-Or (Tel Aviv University), Hui Huang (VisuCA/SIAT)
Functional Map Networks for Analyzing and Browsing Large Shape Collections ![Paper Abstract](http://sungsoo.github.com/images/Abstract.png)
: Qixing Huang, Fan Wang, Leonidas Guibas (Stanford University)
Geometry and Context for Semantic Correspondences and Functionality Recognition in Man-Made 3D Shapes
![Author Preprint](http://sungsoo.github.com/images/Preprint.png)
: Hamid Laga (University of South Australia), Michela Mortara, Michela Spagnuolo (Istituto di Matematica Applicata e Tecnologie Informatiche)
Learning 3D Attributes of Images through Shape Collection ![Paper Abstract](http://sungsoo.github.com/images/Abstract.png)
: Su Hao, Qixing Huang, (Stanford University), Niloy Mitra (University College London) Yangyan Li Leonidas Guibas (Stanford University)
Sound & Light
Parametric Wave Field Coding for Precomputed Sound Propagation
: Nikunj Raghuvanshi, John Snyder (Microsoft Research)
High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation in Large Environments
![Paper Video](http://sungsoo.github.com/images/Video.png)
: Carl Schissler, Ravish Mehra, Dinesh Manocha (University of North Carolina at Chapel Hill)
Eigenmode Compression for Modal Sound Models
![Paper Video](http://sungsoo.github.com/images/Video.png)
: Timothy R. Langlois, Steven S. An, Kelvin K. Jin, Doug L. James (Cornell University)
Inverse-Foley Animation: Synchronizing rigid-body motions to sound
![Paper Video](http://sungsoo.github.com/images/Video.png)
: Timothy R. Langlois, Doug L. James (Cornell University)
Refractive Radiative Transfer Equation
(TOG Paper)
: Marco Ament, Christoph Bergmann, Daniel Weiskopf (University of Stuttgart, Stuttgart, Germany)
Points & Reconstruction
Continuous Projection for Fast L1 Reconstruction
![Paper Video](http://sungsoo.github.com/images/Video.png)
: Reinhold Preiner, Oliver Mattausch, Murat Arikan (Vienna University of Technology), Renato Pajarola (University of Zurich), Michael Wimmer (Vienna University of Technology)
Flower Modeling via X-ray Computed Tomography
![Demo Program or Source Code](http://sungsoo.github.com/images/Code.png)
: Takashi Ijiri, Shin Yoshizawa, Hideo Yokota (RIKEN), Takeo Igarashi (The University of Toky)
k-d Darts: Sampling by k-Dimensional Flat Searches
(TOG Paper)
: Mohamed S. Ebeida (Sandia National Laboratories), Anjul Patney (University of California, Davis), Scott A. Mitchell, Keith R. Dalbey (Sandia National Laboratories), Andrew A. Davidson, John D. Owens (University of California, Davis)
Point Morphology
![Paper Video](http://sungsoo.github.com/images/Video.png)
: Stephane Calderon, Tamy Boubekeur (Telecom ParisTech)
Floating Scale Surface Reconstruction
![Demo Program or Source Code](http://sungsoo.github.com/images/Code.png)
: Simon Fuhrmann, Michael Goesele (TU Darmstadt)
Faces
Facial Performance Enhancement Using Dynamic Shape Space Analysis
(TOG Paper)
: Amit H. Bermano (ETH Zurich and Disney Research Zurich), Derek Bradley (Disney Research Zurich), Thabo Beeler, Fabio Zund (ETH Zurich and Disney Research Zurich), Derek Nowrouzezahrai (Disney Research Zurich and Universite de Montreal, Canada), Ilya Baran (Disney Research Zurich), Olga Sorkine-Hornung (ETH Zurich) Hanspeter Pfister (Harvard University), Markus Gross (ETH Zurich and Disney Research Zurich)
Controllable High-Fidelity Facial Performance Transfer
: Feng Xu (Microsoft Research Asia), Yilong Liu (Tsinghua University, Beijing), Jinxiang Chai (Texas A&M University), Xin Tong (Microsoft Research Asia)
Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation
![Paper Data](http://sungsoo.github.com/images/Data-small.png)
: Chen Cao, Qiming Hou, Kun Zhou (Zhejiang University)
Rigid Stabilization of Facial Expressions
: Thabo Beeler, Derek Bradley (Disney Research Zurich),
Controlling Character
- Generalizing Locomotion Style to New Animals With Inverse Optimal Regression
- Kevin Wampler (Adobe Systems, Inc.), Zoran
Popovic (University of
Washington), Jovan
Popovic
(Adobe Systems, Inc.)
Learning Bicycle Stunts
- Jie Tan, Yuting
Gu, Karen
Liu, Greg
Turk (Georgia
Institute of Technology)
Data-driven control of flapping flight
(TOG Paper)
- Eunjung Ju, Jungdam
Won, Jehee
Lee (Seoul National
University), Byungkuk Choi, Junyong
Noh (Korea Advanced Institute of
Science and Technology), Min Gyu
Choi (Kwangwoon
University)
Online Motion Synthesis Using Sequential Monte Carlo
- Perttu Hamalainen,
Sebastian Eriksson, Esa Tanskanen, Ville
Kyrki (Aalto
University), Jaakko
Lehtinen (Aalto
University and NVIDIA
Research)
Breathing Life into Shape: Capturing, Modeling and Animating 3D Human Breathing
- Aggeliki Tsoli, Naureen Mahmood, Michael J. Black (Max Planck Institute for Intelligent Systems)
Non Photorealistic Rendering
- Authoring and Animating Painterly Characters
(TOG Paper)
- Katie Bassett (Disney Research
Zurich
and ETH Zurich) Ilya
Baran, Johannes Schmid (Disney
Research
Zurich),
Markus Gross (Disney Research
Zurich
and ETH Zurich) Robert W.
Sumner (Disney
Research
Zurich)
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
(TOG Paper)
- Daniel Sykora (Czech
Technical University in Prague), Ladislav
Kavan (University of
Pennsylvania and ETH
Zurich), Martin
Cadik (MPI
Informatik / Czech Technical
University in Prague / Brno University of
Technology), Ondrej Jamriska (Czech
Technical University in Prague), Alec
Jacobson (ETH
Zurich), Brian Whited, Maryann Simmons (Walt
Disney Animation Studios), Olga
Sorkine-Hornung (ETH
Zurich)
Computing Smooth Surface Contours with Accurate Topology
(TOG Paper)
- Pierre Benard (University of
Toronto and Universite de
Bordeaux), Aaron
Hertzmann (University of
Toronto / Adobe
Research / Pixar Animation
Studios), Michael
Kass (Pixar Animation
Studios)
Fast Multipole Representation of Diffusion Curves and Points
- Timothy Sun*, Papoj Thamjaroenporn*, Changxi Zheng (Columbia University) (*joint first authors) EZ-Sketching: Three-Level Optimization for Error-Tolerant Image Tracing
- Qingkun Su (Hong Kong University of Science and Technology), Wing Ho Andy Li (City University of Hong Kong), Jue Wang (Adobe Research), Hongbo Fu (City University of Hong Kong)
Sampling & Spectra
- Boosting Monte Carlo Rendering by Ray Histogram Fusion
(TOG Paper)
- Mauricio Delbracio (ENS-Cachan,
France and Universidad de la
Republica), Pablo Muse
(Universidad de la Republica),
Antoni Buades (ENS-Cachan, France and
Universitat de les Illes Balears), Julien
Chauvier, Nicholas Phelps (e-on
software), Jean-Michel
Morel
(ENS-Cachan, France)
Factored Axis-Aligned Filtering for Rendering Multiple Distribution Effects
- Soham Mehta, Ravi
Ramamoorthi (University of
California at Berkeley), Fredo
Durand (MIT
CSAIL)
A Constructive Theory of Sampling for Image Synthesis using Reproducing Kernel Bases
- Christian Lessig (TU
Berlin), Mathieu
Desbrun (California
Institute of Technology), Eugene
Fiume (University of
Toronto)
Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra (
) (
)
- Florent Wachtel,
Adrien Pilleboue
(Universite de Lyon 1), David
Coeurjolly
(CNRS-LIRIS), Katherine
Breeden (Stanford
University), Gurprit
Singh, Gael
Cathelin (Universite de
Lyon 1), Fernando de
Goes, Mathieu
Desbrun
(Caltech), Victor
Ostromoukhov
(Universite de Lyon 1)
A Local Frequency Analysis of Light Scattering and Absorption
(TOG Paper)
- Laurent Belcour (INRIA), Kavita Bala (Cornell University), Cyril Soler (INRIA)
Displays
- A Reflectance Display
- Daniel Glasner (Harvard
University and The Weizmann Institute of
Science), Todd
Zickler (Harvard
University), Anat
Levin (The Weizmann
Institute of Science)
Focus 3D: Compressive Accommodation Display
(TOG Paper)
- Andrew Maimone (University of
North Carolina at Chapel Hill), Gordon
Wetzstein Matthew
Hirsch (MIT Media
Lab), Douglas
Lanman (MIT Media
Lab and NVIDIA
Research) Ramesh
Raskar (MIT Media
Lab), Henry
Fuchs (University of North
Carolina at Chapel Hill)
A Compressive Light Field Projection System
- Matthew Hirsch* Gordon
Wetzstein* Ramesh
Raskar (MIT Media
Lab) (*Joint first authorship)
Eyeglasses-free Display: Towards Correcting Visual Aberrations with Computational Light Field Displays
- Fu-Chung Huang (University
of California at Berkeley), Gordon
Wetzstein (MIT Media
Lab), Brian A.
Barsky (University of
California at Berkeley), Ramesh
Raskar (MIT Media
Lab)
Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers
- Felix Heide, Douglas Lanman, Dikpal Reddy, Jan Kautz, Kari Pulli, David Luebke (NVIDIA Research)
Fabrication Oriented Design
- Pteromys: Interactive Design and Optimization of Free-formed Free-flight Model Airplanes
- Nobuyuki Umetani (The
University of Toky and Autodesk
Research), Yuki
Koyama (The University
of Toky), Ryan
Schmidt (Autodesk
Research), Takeo
Igarashi (The University
of Toky)
Wire Mesh Design
- Akash Garg (Columbia University), Andrew Sageman-Furnas (University of Gottingen), Bailin Deng (EPFL), Yonghao Yue, Eitan Grinspun (Columbia University), Mark Pauly (EPFL) Max Wardetzky (University of Gottingen) Design and Fabrication by Example
- Adriana Schulz (MIT
CSAIL), Ariel
Shamir
(Interdisciplinary
Center)
David Levin, Pitchaya
Sitthi-Amorn, Wojciech
Matusik (MIT
CSAIL)
Designing Inflatable Structures
- Melina Skouras (ETH Zurich and Disney Research Zurich), Bernhard Thomaszewski, Peter Kaufmann (Disney Research Zurich), Akash Garg (Columbia University), Bernd Bickel (Disney Research Zurich), Eitan Grinspun (Columbia University), Markus Gross (ETH Zurich and Disney Research Zurich) Computational Design of Linkage-Based Characters
- Bernhard Thomaszewski, Stelian Coros (Disney Research Zurich), Eitan Grinspun (Columbia University), Vittorio Megaro (ETH Zurich), Markus Gross (Disney Research Zurich and ETH Zurich) Damien Gauge (ETH Zurich)
Geometry Processing
- Parallel chen-han (PCH) algorithm for discrete geodesics
(TOG Paper)
- Xiang Ying Shi-Qing
Xin, Ying
He (Nanyang Technological
University)
Form-finding with polyhedral meshes made simple
- Tang Chengcheng, Xiang Sun, Alexandra Gomes (King Abdullah
University of Science and
Technology), Johannes
Wallner (TU
Graz), Helmut
Pottmann (King Abdullah
University of Science and
Technology and TU
Wien)
Earth Mover’s Distances on Discrete Surfaces
- Justin Solomon, Raif
Rustamov, Leonidas
Guibas, Adrian
Butscher
(Stanford University)
Controlling Singular Values with Semidefinite Programming
- Shahar Kovalsky, Noam
Aigerman, Ronen
Basri, Yaron
Lipman (The Weizmann
Institute of Science)
Lifted Bijections for Low Distortion Surface Mappings
- Noam Aigerman, Roi Poranne, Yaron Lipman (The Weizmann Institute of Science)
Video Applications
- VideoSnapping: Interactive Synchronization of Multiple Videos
- Oliver Wang, Christopher Schroers, Henning Zimmer (Disney Research Zurich), Markus Gross (ETH Zurich and Disney Research Zurich), Olga Sorkine-Hornung (ETH Zurich) First-person Hyper-lapse videos
- Johannes Kopf, Michael F. Cohen, Richard Szeliski (Microsoft Research) The Visual Microphone: Passive Recovery of Sound from Video
- Myers Davis (MIT
CSAIL), Michael
Rubinstein (Microsoft
Research and MIT
CSAIL), Neal
Wadhwa (MIT
CSAIL), Gautham
Mysore
(Adobe Research), Fredo
Durand, William
Freeman (MIT
CSAIL)
Intrinsic Video and Applications
- Genzhi Ye (Tsinghua
University, Beijing), Elena
Garces (Universidad de
Zaragoza), Yebin
Liu, Qionghai
Dai (Tsinghua
University,
Beijing),
Diego Gutierrez (Universidad
de Zaragoza)
Automatic Editing of Footage from Multiple Social Cameras
- Ido Arev* (Interdisciplinary Center and Disney Research), Hyun-Soo Park* (Carnegie Mellon University), Yaser Sheikh, Jessica K. Hodgins (Carnegie Mellon University and Disney Research), Ariel Shamir (Interdisciplinary Center and Disney Research) (* joint first authors )
Game & Design
- Boxelization: Folding 3D Objects Into Boxes
- Yahan Zhou (Disney Research),
Shinjiro Sueda, Wojciech
Matusik (MIT
CSAIL and Disney
Research) Ariel
Shamir
(Interdisciplinary
Center
and Disney Research)
The Connect-The-Dots Family of Puzzles: Design and Automatic Generation
- Frank Staals, Gerwin Klappe, Maarten
Loffler, Marc
van Kreveld, Mira
Kaiser, Tim van Kapel (Utrecht University),
Self-Refining Games using Player Analytics
- Matt Stanton, Ben
Humberston, Brandon
Kase (Carnegie Mellon
University) , James
O’Brien
(University of California at Berkeley),
Kayvon Fatahalian, Adrien
Treuille (Carnegie Mellon
University)
High-contrast Computational Caustic Design
- Yuliy Schwartzburg, Romain Testuz,
Andrea Tagliasacchi, Mark
Pauly
(EPFL)
Poisson-based Continuous Surface Generation for Goal-based Caustics
(TOG Paper)
- Yonghao Yue (The University of Tokyo), Kei Iwasaki (Wakayama University), Bing-Yu Chen (National Taiwan University), Yoshinori Dobashi (Hokkaido University), Tomoyuki Nishita (The University of Tokyo)
Surfaces, Deformation and Correspondence
- Locally Injective Parametrization With Arbitrary Fixed Boundaries
- Ofir Weber (Bar Ilan
University), Denis
Zorin (New York
University)
Provably Good Planar Mappings
- Roi Poranne,
Yaron Lipman (The
Weizmann Institute of Science)
Context-based Coherent Surface Completion
(TOG Paper)
- Gur Harary, Ayellet
Tal (Technion - Israel
Institute of Technology), Eitan
Grinspun (Columbia
University)
Diffusion Pruning for Rapidly and Robustly Selecting Global Correspondences using Local Isometry
(TOG Paper)
- Gary K. L. Tam
(Cardiff University and Swansea
University), Ralph
Martin, Paul L.
Rosin, Yu-Kun
Lai (Cardiff
University)
Feature Matching With Bounded Distortion
(TOG Paper)
- Yaron Lipman, Stav Yagev, Roi Poranne (The Weizmann Institute of Science), David W. Jacobs (University of Maryland), Ronen Basri, (The Weizmann Institute of Science)
Typography & Illustration
- DecoBrush: Drawing Structured Decorative Patterns by Example
- Jingwan Lu, Connie Wan
(Princeton University), Connelly
Barnes (University of
Virginia), Adam
Finkelstein (Princeton
University), Paul
Asente,
Radomir
Mech
(Adobe Research)
A Similarity Measure for Illustration Style
- Elena Garces (Universidad de
Zaragoza), Aseem
Agarwala (Adobe Systems,
Inc.), Diego
Gutierrez (Universidad de
Zaragoza), Aaron
Hertzmann (Adobe
Research)
Exploratory Font Selection Using Crowdsourced Attributes
- Peter O’Donovan, Janis
Libeks (University of
Toronto), Aseem
Agarwala (Adobe Systems,
Inc.), Aaron
Hertzmann (Adobe
Research)
Learning a Manifold of Fonts
- Neill Campbell, Jan
Kautz (University College
London)
Look Over Here: Attention-Directing Composition of Manga Elements
- Ying Cao, Rynson W.H. Lau, Antoni B. Chan (City Univerity of Hong Kong)
Computational Sensing & Display
- Learning to be a depth camera for close-range human capture and interaction
- Sean Ryan
Fanello
(Istituto Italiano di Tecnologia), Cem
Keskin, Shahram
Izadi,
Pushmeet
Kohli,
Jamie
Shotton,
Antonio
Criminisi,
David Kim,
David Sweeney (Microsoft Research
Cambridge),
Sing Bing Kang
(Microsoft Research)
Temporal Frequency Probing for 5D Analysis of Global Light Transport
- Matthew O’Toole (University
of Toronto), Felix
Heide, Lei
Xiao (The University of British
Columbia), Matthias B.
Hullin
(Friedrich-Wilhelms-Universitat Bonn),
Wolfgang Heidrich
(King Abdullah University of Science and
Technology), Kiriakos N.
Kutulakos (University of
Toronto)
Compressive Epsilon Photography for Post-Capture Control in Digital Imaging
- Atsushi Ito (SONY Corporation), Salil Tambe, Kaushik Mitra (Rice University), Aswin Sankaranarayan (Carnegie Mellon University), Ashok Veeraraghavan (Rice University) Pinlight Displays: Wide Field of View Augmented-Reality Eyeglasses Using Defocused Point Light Sources
- Andrew Maimone (University of North Carolina at Chapel Hill), Douglas Lanman (NVIDIA Research), Kishore Rathinavel, Kurtis Keller (University of North Carolina at Chapel Hill), David Luebke (NVIDIA Research), Henry Fuchs (University of North Carolina at Chapel Hill) Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potential Field
- Yoichi Ochiai (The University of Tokyo), Takayuki Hoshi (Nagoya Institute of Technology), Jun Rekimoto (The University of Tokyo)
Animating Characters
- Tangible and Modular Input Device for Character Articulation
- Alec Jacobson (Columbia
University), Daniele
Panozzo, Oliver Glauser,
(ETH Zurich), Cedric
Pradalier (GeorgiaTech
Lorraine), Otmar
Hilliges, Olga
Sorkine-Hornung (ETH
Zurich)
Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks
- Jonathan Tompson, Murphy
Stein, Yann LeCun, Ken
Perlin (New York
University)
Interactive Manipulation of Large-Scale Crowd Animation
- Jongmin Kim (Seoul National
University), Yeongho
Seol (Weta
Digital), Taesoo
Kwon (Hanyang
University), Jehee
Lee (Seoul National
University)
Robust and Accurate Skeletal Rigging from Mesh Sequences
- Binh Huy Le, Zhigang
Deng (Univesity of
Houston)
Interactive Generalized Penetration Depth Computation for Rigid and Articulate Models Using Object Norm
(TOG Paper)
- Tang Min, Young J. Kim (Ewha Womans University)
Layout Building & Scenes
- Dynamic and Robust Local Clearance Triangulations
(TOG Paper)
- Marcelo Kallmann
(University of California, Merced)
Edit Propagation using Geometric Relationship Functions
(TOG Paper)
- Paul Guerrero (Vienna University of
Technology and King
Abdullah University of Science and
Technology), Stefan
Jeschke (IST
Austria), Michael
Wimmer
(Vienna University of
Technology), Peter
Wonka (King Abdullah University of Science
and Technology)
Indexing 3D Scenes Using the Interaction Bisector Surface
(TOG Paper)
- Xi Zhao, He Wang, Taku
Komura (University of
Edinburgh)
Procedural design of exterior lighting for buildings with complex constraints
(TOG Paper)
- Michael Schwarz
(Esri R&D Center Zurich) Peter
Wonka (Arizona State
University)
Computing layouts with deformable templates
- Chi-han Peng (Arizona State University), Yong-Liang Yang (KAUST), Peter Wonka (Arizona State University)
Fabrication
- Bridging the Gap: Automated Steady Scaffoldings for 3D Printing
- Jeremie Dumas (Universite de
Lorraine and
INRIA), Jean Hergel, Sylvain
Lefebvre
(INRIA and Universite de
Lorraine)
Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display
(TOG Paper)
- Thiago Pereira, Szymon
Rusinkiewicz (Princeton
University), Wojciech
Matusik (MIT
CSAIL)
An Asymptotic Numerical Method for Inverse Elastic Shape Design
- Xiang Chen (Zhejiang University), Changxi Zheng (Columbia University), Weiwei Xu (Hangzhou Normal University), Kun Zhou (Zhejiang University) Spin-It: Optimizing Moment of Inertia for Spinnable Objects
- Moritz Bacher (Disney Research
Zurich), Emily
Whiting (ETH
Zurich), Bernd
Bickel
(IST Austria), Olga
Sorkine-Hornung (ETH
Zurich)
Build-to-Last: Strength to Weight 3D Printed Objects
- Lin Lu (Shandong University), Andrei Sharf (Ben-Gurion University), Haisen Zhao, Yuan Wei, Qingnan Fan, Xuelin Chen (Shandong University), Yann Savoye (Ben-Gurion University), Changhe Tu (Shandong University), Daniel Cohen-Or (Tel Aviv University), Baoquan Chen (Shandong University)
Light Transport
- Unifying points, beams, and paths in volumetric light transport simulation (
) (
)
- Jaroslav Krivanek (Charles
University in Prague), Iliyan
Georgiev (Saarland
University), Toshiya
Hachisuka (Aarhus
University), Petr Vevoda, Martin
Sik (Charles University in
Prague), Derek
Nowrouzezahrai (Disney
Research
Zurich
and Universite de Montreal, Canada),
Wojciech Jarosz
(Disney Research
Zurich)
High-Order Similarity Relations in Radiative Transfer
- Shuang Zhao (Cornell
University), Ravi
Ramamoorthi (University of
California at Berkeley), Kavita
Bala (Cornell
University)
Multiplexed Metropolis Light Transport
- Toshiya Hachisuka (Aarhus
University), Anton S.
Kaplanyan, Carsten
Dachsbacher (Karlsruhe
Institute of Technology)
On-line Learning of Parametric Mixture Models for Light Transport Simulation
- Jiri Vorba, Ondrej
Karlik, Martin
Sik (Charles University in
Prague), Tobias
Ritschel
(Max-Planck-Institut fur
Informatik),
Jaroslav Krivanek (Charles
University in Prague)
The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation
- Anton S. Kaplanyan, Johannes Hanika, Carsten Dachsbacher (Karlsruhe Institute of Technology)
Subspace & Spacetime
- Subspace Clothing Simulation Using Adaptive Bases
- Fabian Hahn (ETH
Zurich and Disney Research
Zurich),
Bernhard
Thomaszewski,
Stelian
Coros, Robert
W. Sumner
(Disney Research
Zurich),
Forrester Cole,
Mark Meyer, Tony
DeRose (Pixar Animation
Studios), Markus
Gross (ETH
Zurich and Disney Research
Zurich)
Simulating articulated subspace self-contact
- Yun Teng (University of California, Santa Barbara), Miguel A. Otaduy (URJC Madrid), Theodore Kim (University of California, Santa Barbara) Sensitivity-optimized Rigging for Example-based Real-time Clothing Synthesis
- Weiwei Xu (Hangzhou Normal
University), Nobuyuki
Umetani (The University of
Toky), Qianwen
Chao (State Key Lab of CAD&CG, Zhejiang
University), Jie
Mao (Google),
Xiaogang Jin (State Key Lab
of CAD&CG, Zhejiang
University), Xin
Tong
(Microsoft Research
Asia)
Space-Time Editing of Elastic Motion through Material Optimization and Reduction
- Siwang Li, Jin
Huang (State Key Lab
of CAD&CG, Zhejiang
University), Fernando de
Goes (California
Institute of Technology), Xiaogang
Jin Hujun
Bao (State Key Lab of CAD&CG,
Zhejiang University),
Mathieu Desbrun
(California Institute of Technology)
Animating Deformable Objects using Sparse Spacetime Constraints
- Christian Schulz (Max-Planck-Institut fur Informatik), Christoph von Tycowicz (FU Berlin), Hans-Peter Seidel, Klaus Hildebrandt (Max-Planck-Institut fur Informatik)
Mesh Based Simulation
- Animation of Deformable Bodies with Quadratic Bezier Finite Elements
- Adam Bargteil, Elaine
Cohen (University of
Utah)
Adaptive Tearing and Cracking of Thin Sheets
- Tobias Pfaff, Rahul
Narain, Juan Miguel de
Joya, James
O’Brien
(University of California at Berkeley),
Codimensional Surface Tension Flow on Simplicial Complices
- Bo Zhu, Edward Quigley,
Matthew Cong, Justin
Solomon, Ron
Fedkiw (Stanford
University)
Multimaterial Mesh-Based Surface Tracking
- Fang Da, Christopher Batty (University of Waterloo), Eitan Grinspun (Columbia University) Physics-Inspired Adaptive Fracture Refinement
- Zhili Chen, Miaojun Yao, Renguo Feng, Huamin Wang (Ohio State University)
Reflectance: Modeling, Capturing, Renderings
- genBRDF: Discovering New Analytic BRDFs with Genetic Programming
- Adam Brady, Jason
Lawrence (University of
Virginia), Pieter
Peers (College of William &
Mary), Westley
Weimer (University of
Virginia)
Discrete Stochastic Microfacet Models
- Wenzel Jakob (Cornell
University), Milos
Hasan, Ling-Qi
Yan (University of
California at Berkeley), Jason
Lawrence (University of
Virginia), Ravi
Ramamoorthi (University of
California at Berkeley), Steve
Marschner (Cornell
University)
Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
- Ling-Qi Yan, Milos Hasan (University of California at Berkeley), Wenzel Jakob (Cornell University), Jason Lawrence (University of Virginia), Steve Marschner (Cornell University), Ravi Ramamoorthi (University of California at Berkeley) Reflectance Scanning: Estimating Shading Frame and BRDF with Generalized Linear Light Sources
- Guojun Chen (Tianjin University), Yue
Dong (Microsoft Research
Asia)
Pieter Peers (College of William &
Mary), Jiawan
Zhang (Tianjin
University), Xin
Tong
(Microsoft Research
Asia)
A Comprehensive Framework for Rendering Layered Materials
- Wenzel Jakob (Cornell University), Eugene d’Eon (Weta Digital), Otto Jakob, Steve Marschner (Cornell University)
Shape Analysis
- Near-Regular Structure Extraction Using Linear Programming
(TOG Paper)
- Qixing Huang, Leonidas
Guibas (Stanford
University), Niloy
Mitra (University College
London)
Relating Shapes via Geometric Symmetries and Regularities
- Art Tevs (Max-Planck-Institut
fur
Informatik),
Qixing Huang, (Stanford
University), Michael
Wand, Hans-Peter
Seidel (Max-Planck-Institut
fur
Informatik),
Leonidas Guibas
(Stanford University)
Shape2Pose: Human-Centric Shape Analysis
- Vladimir G. Kim (Stanford
University), Siddhartha
Chaudhuri (Princeton
University), Leonidas
Guibas (Stanford
University), Thomas
Funkhouser (Princeton
University)
Mesh saliency via spectral processing
(TOG Paper)
- Ran Song, Yonghuai Liu (Aberystwyth
University), Ralph
Martin, Paul L.
Rosin, (Cardiff
University)
Inverse Procedural Modeling of Facade Layouts
- Fuzhang Wu (LIAMA-NLPR, CASIA / KAUST), Dong-Ming Yan (KAUST / LIAMA-NLPR, CASIA), Weiming Dong, Xiaopeng Zhang, (LIAMA-NLPR, CASIA), Peter Wonka (KAUST / Arizona State University)
Interactive Modeling
- PushPull++
- Markus Lipp (ETH Zurich), Peter
Wonka (Arizona State
University), Pascal
Mueller (ETH
Zurich)
Flow complex based shape reconstruction from 3D curves
(TOG Paper)
- Bardia Sadri, Karan
Singh (University of
Toronto)
True2Form: 3D Curve Networks from 2D Sketches via Selective Regularization
- Baoxuan Xu, William
Chang, Alla
Sheffer (The University of British
Columbia), Adrien
Bousseau
(INRIA), James
McCrae, Karan
Singh (University of
Toronto)
Interactive Shape Modeling using a Skeleton-Mesh Co-Representation
- J. Andreas Barentzen (Technical
University of Denmark), Rinat Abdrashitov,
Karan Singh (University of
Toronto)
Vector Graphics Complexes
- Boris Dalstein (The University of British Columbia), Remi Ronfard (Inria), Michiel van de Panne (The University of British Columbia)
Hair & Collisions
- Defending Continuous Collision Detection against Errors
- Huamin Wang (Ohio State
University)
Adaptive Nonlinearity for Collisions in Complex Rod Assemblies
- Danny Kaufman (Adobe
Systems, Inc.), Rasmus
Tamstorf
(Walt Disney Animation Studios),
Breannan Smith (Columbia
University), Jean-Marie Aubry (Weta
Digital), Eitan
Grinspun (Columbia
University)
A Reduced Model for Interactive Hairs
- Menglei Chai (Zhejiang University), Changxi Zheng (Columbia University), Kun Zhou (Zhejiang University) Capturing and Stylizing Hair for 3D Fabrication
- Jose I. Echevarria
(Universidad de Zaragoza), Derek
Bradley (Disney Research
Zurich), Diego
Gutierrez (Universidad de
Zaragoza), Thabo
Beeler (Disney Research
Zurich)
Robust Hair Capture Using Simulated Examples
- Liwen Hu, Chongyang Ma (University of Southern California), Linjie Luo (Adobe Research), Hao Li (University of Southern California)
Image Tricks
- Automating Image Morphing using Structural Similarity on a Halfway Domain
(TOG Paper)
- Jing Liao (Hong Kong University
of Science and Technology), Rodolfo
Lima, Diego
Nehab
(IMPA), Hugues
Hoppe
(Microsoft Research), Pedro
Sander (Hong Kong University of
Science and Technology), Jinhui
Yu (Zhejiang
University)
3D Object Manipulation in a Single Image using Stock 3D Models
- Natasha Kholgade, Tomas Simon (Carnegie Mellon University), Alexei Efros (University of California at Berkeley), Yaser Sheikh, (Carnegie Mellon University) Bilateral Texture Filtering
- Hojin Cho, Hyunjoon
Lee (Pohang University
of Science and Technology), Henry
Kang (University of Missouri - St.
Louis), Seungyong
Lee (Pohang University of
Science and Technology)
Fast Local Laplacian Filters: Theory and Applications
(TOG Paper)
- Mathieu Aubry
(INRIA), Sylvain
Paris (Adobe Systems,
Inc.), Samuel W.
Hasinoff
(Google), Jan
Kautz (University College
London), Fredo
Durand (MIT
CSAIL)
Image Completion using Planar Structure Guidance
- Jia-Bin Huang (University of Illinois at Urbana-Champaign), Sing Bing Kang (Microsoft Research), Narendra Ahuja (University of Illinois at Urbana-Champaign), Johannes Kopf (Microsoft Research)
Fields on Surfaces
- Frame Fields: Anisotropic and Non-Orthogonal Cross Fields
- Daniele Panozzo, (ETH
Zurich), Enrico Puppo (Universita di
Genova), Marco
Tarini (Universita dell’Insubria,
Varese), Olga
Sorkine-Hornung (ETH
Zurich)
Robust Field-Aligned Global Parametrization
- Ashish Myles (Google
Inc.), Nico
Pietroni (Istituto di Scienza e
Tecnologie dell’Informazione), Denis
Zorin (New York
University)
Exploring Quadrangulations
(TOG Paper)
- Chi-Han Peng (Arizona State
University), Michael Barton, Caigui
Jiang (King Abdullah
University of Science and
Technology), Peter
Wonka (Arizona State
University)
Weighted Triangulations for Geometry Processing
(TOG Paper)
- Fernando de Goes (California Institute of Technology), Pooran Memari (Telecom ParisTech), Patrick Mullen, Mathieu Desbrun (California Institute of Technology) Robust Polylines Tracing for N-symmetry Direction Field on Triangulated Surfaces
- Nicolas Ray (INRIA), Dmitry Sokolov (Universite de Lorraine)
Fluids
- Blending Liquids
- Karthik Raveendran (Georgia Institute of Technology), Chris Wojtan (IST Austria), Nils Thuerey (TU Munich), Greg Turk (Georgia Institute of Technology) Augmented MPM for Phase-Change and Varied Materials
- Alexey Stomakhin (Walt Disney Animation
Studios), Craig
Schroeder, Chenfanfu
Jiang (University Of
California, Los Angeles), Lawrence Chai
(Walt Disney Animation Studios),
Joseph Teran (University Of
California, Los Angeles), Andrew
Selle (Walt Disney Animation
Studios)
From Capture to Simulation - Connecting Forward and Inverse Problems in Fluids
- James Gregson (The University of
British Columbia), Ivo
Ihrke (INRIA
Bordeaux), Nils
Thuerey (TU Munich),
Wolfgang Heidrich
(King Abdullah University of Science and
Technology)
Smoke Rings from Smoke
- Steffen Weissman,
Ulrich Pinkall (TU
Berlin), Peter
Schroder (California
Institute of Technology)
Detailed Water on Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin
- Essex Edwards, Robert Bridson (The University of British Columbia)
Hardware Systems
- AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
- Petrik
Clarberg,
Robert Toth, Jon
Hasselgren,
Jim Nilsson (Intel Corporation), Tomas
Akenine-Moller (Lund
University and Intel
Corporation)
Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading
- Yong He, Yan
Gu, Kayvon
Fatahalian (Carnegie Mellon
University)
RayCore: A ray-tracing hardware architecture for mobile devices
(TOG Paper)
- Jae-Ho Nah (Sejong University
and University of North Carolina at Chapel
Hill), Hyuck-Joo Kwon, Dong-Seok Kim (Sejong
University), Cheol-Ho Jeong
(Siliconarts), Jinhong
Park (LG
Electronics), Tack-Don Han (Yonsei
University), Dinesh
Manocha (University of North Carolina
at Chapel Hill), Woo-Chan
Park (Sejong
University)
Embree - A Kernel Framework for Efficient CPU Ray Tracing
- Ingo Wald, Sven
Woop, Carsten
Benthin,
Gregory S
Johnson,
Manfred
Ernst
(Intel)
Darkroom: Compiling High-Level Image Processing Code into Hardware Pipelines
- James Hegarty, John Brunhaver, Zachary DeVito (Stanford University), Jonathan Ragan-Kelley (MIT CSAIL), Noy Cohen, Steven Bell, Artem Vasilyev, Mark Horowitz, Pat Hanrahan (Stanford University)
Changing Your Perception
- Modeling and Optimizing Eye Vergence Response to Stereoscopic Cuts
- Krzysztof Templin
(Max-Planck-Institut fur
Informatik and
MIT CSAIL), Piotr
Didyk (MIT
CSAIL), Karol
Myszkowski,
(Max-Planck-Institut fur
Informatik),
Mohamed M. Hefeeda (Qatar Computing Research
Institute), Hans-Peter
Seidel (Max-Planck-Institut
fur
Informatik),
Wojciech Matusik (MIT
CSAIL)
How Do People Edit Light Fields?
- Adrian Jarabo, Belen
Masia (Universidad de
Zaragoza), Adrien
Bousseau (INRIA
Sophia-Antipolis), Fabio
Pellacini (Sapienza
Universita’di Roma), Diego
Gutierrez (Universidad de
Zaragoza)
Simulating and compensating changes in appearance between day and night vision
- Robert Wanat, Rafal K.
Mantiuk (Bangor
University)
Style Transfer for Headshot Portraits
- YiChang Shih (MIT
CSAIL), Sylvain
Paris (Adobe Systems,
Inc.), Connelly
Barnes (University of
Virginia), Fredo
Durand, William
Freeman (MIT
CSAIL)
Transient Attributes for High-Level Understanding and Editing of Outdoor Scenes
- Pierre-Yves Laffont, Zhile Ren, Xiaofeng Tao, Chao Qian, James Hays (Brown University)
Fast Rendering
- Progressive Light Transport Simulation on the GPU: Survey and Improvements
(TOG Paper)
- Tomas Davidovic (Saarland
University and Intel
VCI), Jaroslav
Krivanek (Charles University in
Prague), Milos Hasan
(Autodesk, Inc.), Philipp
Slusallek (Saarland
University and
DFKI)
A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs
(TOG Paper)
- Kun Xu, Yan-Pei Cao,
Li-Qian
Ma
(Tsinghua University, Beijing), Zhao
Dong (Cornell
University), Rui
Wang (University of
Massachusetts), Shi-Min
Hu (Tsinghua University,
Beijing)
Compact Precomputed Voxelized Shadows
- Erik Sintorn, Viktor
Kampe, Ola
Olsson,
Ulf Assarsson (Chalmers
University of
Technology)
Instant Convolution Shadows for Volumetric Detail Mapping
(TOG Paper)
- Daniel Patel (Christian Michelsen Research and
University of Bergen), Veronika Solteszova,
Jan Martin Nordbotten, Stefan
Bruckner (University of
Bergen)
Dynamic Ray Stream Traversal
- Rasmus Barringer (Lund University), Tomas Akenine-Moller (Lund University and Intel Corporation)
Stretching & Flowing
- Deformation Embedded for Point-Based Elastoplastic Simulation
(TOG Paper)
- Ben Jones, Stephen Ward, Ashok Jallepalli, Joseph Perenia, Adam Bargteil (University of Utah) Exponential Integrators for Stiff Elastodynamic Problems
- Dominik Michels
(California Institute of Technology),
Gerrit
Sobottka,
Andreas
Weber
(Rheinische Friedrich-Wilhelms-Universitat
Bonn)
Unified Particle Physics for Real-Time Applications
- Miles Macklin, Matthias
Muller, Nuttapong
Chentanez,
Tae-Yong
Kim
(NVIDIA Research)
Projective Dynamics: Fusing Constraint Projections for Fast Simulation
- Sofien Bouaziz (EPFL), Sebastian Martin (ETH Zurich), Tiantian Lia, Ladislav Kavan (University of Pennsylvania), Mark Pauly (EPFL) Active Volumetric Musculoskeletal Systems
- Ye Fan, Joshua Litven, Dinesh K. Pai (The University of British Columbia)
Depth for All Occasions
- Coupled Structure-from-Motion and 3D Symmetry Detection for Urban Facades
(TOG Paper)
- Duygu Ceylan
(EPFL), Niloy
Mitra (University College
London) Youyi
Zheng (Yale
University), Mark
Pauly
(EPFL)
Painting-to-3D Model Alignment Via Discriminative Visual Elements
(TOG Paper)
- Mathieu Aubry
(INRIA and TU
Munchen), Bryan C.
Russell (Intel
Labs), Josef
Sivic
(INRIA)
Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras
- Qian-Yi Zhou, Vladlen
Koltun (Stanford
University)
Real-Time Non-Rigid Reconstruction Using an RGB-D Camera
- Michael
Zollhofer
(Friedrich-Alexander-Universitat
Erlangen-Nurnberg), Matthias
Niesner (Stanford
University), Shahram
Izadi,
Christoph Rehmann, Christopher Zach (Microsoft Research
Cambridge),
Matthew Fisher (Stanford
University), Chenglei
Wu (Max-Planck-Institut fur
Informatik),
Andrew
Fitzgibbon
(Microsoft Research
Cambridge),
Charles Loop
(Microsoft Research), Christian
Theobalt
(Max-Planck-Institut fur
Informatik),
Marc
Stamminger
(Friedrich-Alexander-Universitat
Erlangen-Nurnberg)
Proactive 3D Scanning of Inaccessible Parts
- Feilong Yan (VisuCA/SIAT), Andrei Sharf (Ben-Gurion University), Wenzhen Lin, Hui Huang (VisuCA/SIAT), Baoquan Chen (Shandong University and VisuCA/SIAT)
Surfaces, Shapes & Maps
- Topology-Varying 3D Shape Creation via Structural Blending
- Ibraheem Alhashim, Honghua Li (Simon Fraser University), Kai Xu (National University of Defense Technology and VisuCA/SIAT), Junjie Cao (Dalian University of Technology), Rui Ma, Hao Zhang (Simon Fraser University) Continuity Transition With a Single Regular Curved-Knot Spline Surface
- Kan-Le
Shi,
Jun-Hai
Yong,
Jia-Guang
Sun,
Jean-Claude Paul (Tsinghua University,
Beijing)
L1-based Construction of Polycube Maps from Complex Shapes
(TOG Paper)
- Jin Huang, Tengfei
Jiang, Zeyun Shi (State Key Lab of CAD&CG, Zhejiang
University), Yiying
Tong (Michigan State
University), Hujun
Bao (State Key Lab of CAD&CG,
Zhejiang University),
Mathieu Desbrun
(California Institute of Technology)
Harmonic Parameterization by Electrostatics
(TOG Paper)
- He Wang* (University of Edinburgh),
Kirill Sidorov* (Cardiff University),
Peter Sandilands, Taku
Komura (University of
Edinburgh) (*joint first authors)
Decoupling Noises and Features via Weighted l1-analysis Compressed Sensing
(TOG Paper)
- Ruimin Wang, Zhouwang Yang, Ligang Liu, Jiansong Deng, Falai Chen (University of Science and Technology of China)
Shady Images
- AverageExplorer: Interactive Exploration and Alignment of Visual Data Collections
- Jun-Yan Zhu,
Yong Jae Lee, Alexei
Efros (University of
California at Berkeley)
Intrinsic Images in the Wild
- Sean Bell, Kavita
Bala, Noah
Snavely (Cornell
University)
Exposing Photo Manipulation from Shading and Shadows
(TOG Paper)
- Eric Kee (Columbia
University), James
O’Brien
(University of California at Berkeley),
Hany Farid (Dartmouth
College)
Automatic scene inference for 3D object compositing
(TOG Paper)
- Kevin Karsch (University of Illinois at Urbana Champaign), Sunkavalli, K. Hadap, S.; Carr, N.; Jin, H.; Fonte, R.; Sittig, M., David Forsyth (University of Illinois at Urbana Champaign)