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Separable Subsurface Scattering

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16 May 2016


Separable Subsurface Scattering

Separable Subsurface Scattering is a novel technique to add real-time subsurface light transport calculations for computer games and other real-time applications.


The paper “Separable Subsurface Scattering” and its implementation is available here:

https://users.cg.tuwien.ac.at/zsolnai…

http://www.iryoku.com/separable-sss/

Recommended for you: Ray Tracing / Subsurface Scattering @ Function 2015 -

https://www.youtube.com/watch?v=qyDUv…

Separable Subsurface Scattering Unofficial Talk -

https://www.youtube.com/watch?v=mU-5C…

Separable Subsurface Scattering Implementation in Blender (thank you Lubos Lenco!):

http://www.blendernation.com/2016/05/…

http://luboslenco.com/notes/ssss/


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