Separable Subsurface Scattering
Separable Subsurface Scattering is a novel technique to add real-time subsurface light transport calculations for computer games and other real-time applications.
The paper “Separable Subsurface Scattering” and its implementation is available here:
https://users.cg.tuwien.ac.at/zsolnai…
http://www.iryoku.com/separable-sss/
Recommended for you: Ray Tracing / Subsurface Scattering @ Function 2015 -
https://www.youtube.com/watch?v=qyDUv…
Separable Subsurface Scattering Unofficial Talk -
https://www.youtube.com/watch?v=mU-5C…
Separable Subsurface Scattering Implementation in Blender (thank you Lubos Lenco!):