Article Source
- Title: Papers that have used pbrt
- Authors: Matt Pharr, Wenzel Jakob, and Greg Humphreys
Papers that have used pbrt
According to Google Scholar, the Physically Based Rendering book has been cited by over 1200 research papers. Here we have acccumulated a list of all of the research papers that we are aware of that have used the pbrt software in some way as a basis for their work.
Please send us a note at authors@pbrt.org if you have used pbrt in a published research paper so that we can add your paper to this list.
2005
- Reordering for Cache Conscious Photon Mapping, Joshua Steinhurst, Greg Coombe, and Anselmo Lastra. Graphics Interface 2005.
- KD-Tree Acceleration Structures for a GPU Raytracer, Tim Foley and Jeremy Sugerman. Graphics Hardware 2005.
- Metropolis Photon Sampling with Optional User Guidance, Shaohua Fan, Stephen Chenney and Yu-Chi Lai. Eurographics Symposium on Rendering 2005.
- Water Drops on Surfaces, Huamin Wang, Peter J. Mucha, and Greg Turk. SIGGRAPH 2005.
- All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering, Rui Wang, John Tran, and David Luebke. SIGGRAPH 2005.
- A Frequency Analysis of Light Transport, Frédo Durand, Nicolas Holzschuch, Cyril Soler, Eric Chan, and François X. Sillion. SIGGRAPH 2005.
- Animating Sand as a Fluid, Yongning Zhu and Robert Bridson. SIGGRAPH 2005.
- Using the Physically-based Rendering Toolkit for Medical Reconstruction, Steven Bergner, Eric Dagenais, Torsten Möller, Anna Celle. 2005 IEEE Nuclear Science Symposium and Medical Imaging Conference, October 2005.
2006
- Photorealistic Rendering of Rain Streaks, K. Garg and S. K. Nayar. SIGGRAPH 2006.
- A Compact Factored Representation of Heterogeneous Subsurface Scattering, Pieter Peers, Karl vom Berge, Wojciech Matusik, Ravi Ramamoorthi, Jason Lawrence, Szymon Rusinkiewicz and Philip Dutré. SIGGRAPH 2006.
- Time-varying Surface Appearance: Acquisition, Modeling, and Rendering, J. Gu, C. Tu, R. Ramamoorthi, P. Belhumeur, W. Matusik and S. K. Nayar. SIGGRAPH 2006.
- An Effective Stratified Sampling Scheme for Environment Maps with Median Cut Method, Xing Mei, Marc Jaeger, and Bao-Gang Hu. Third International Conference on Computer Graphics, Imaging and Visualization, 2006, pp. 384-389.
- Simulating Caustics due to Liquid-Solid Interface Menisci, Eric Bourque, Jean-Francois Dufort, Michelle Laprade, and Pierre Poulin. Eurographics Workshop on Natural Phenomena, Sept. 2006.
2007
- Real-Time Refraction Through Deformable Objects, Manuel M. Oliveria and Maicon Brauwers. 2007 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
- Efficient Basis Decomposition for Scattered Reflectance Data, R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence. Eurographics Symposium on Rendering, June 2007.
- Dirty Glass: Rendering Contamination on Transparent Surfaces, J. Gu, R. Ramamoorthi, P.N. Belhumeur and S.K. Nayar. Eurographics Symposium on Rendering, June 2007.
- Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution, Yu-Chi Lai, Shaohua Fan, Stephen Chenney, and Charles Dyer. Eurographics Symposium on Rendering, June 2007.
- Depth-of-Field Rendering by Pyramidal Image Processing, Martin Kraus and Magnus Strengert. Eurographics 2007.
- Interactive Editing and Modeling of Bidirectional Texture Functions, Jan Kautz, Solomon Boulos, and Frédo Durand. ACM Transactions on Graphics (SIGGRAPH Proceedings), 26(3), August 2007.
- Implicit Visibility and Antiradiance for Interactive Global Illumination, Carsten Dachsbacher, Marc Stamminger, George Drettakis, and Frédo Durand. ACM Transactions on Graphics (SIGGRAPH Proceedings), 26(3), August 2007.
- Multi-Scale Capture of Facial Geometry and Motion, Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel Otaduy, Hanspeter Pfister, and Markus Gross. ACM Transactions on Graphics (SIGGRAPH Proceedings), 26(3), August 2007.
- RTSL: A Ray Tracing Shading Language, Steven Parker, Solomon Boulos, James Bigler, and Austin Robison. Interactive Ray Tracing Symposium, 2007.
- Consistent Interactive Augmentation of Live Camera Images with Correct Near-Field Illumination, Thorsten Grosch, Tobias Eble, and Stefan Mueller. ACM Symposium on Virtual Reality Software and Technology, 2007.
2008
- Interactive Global Illumination Based on Coherent Surface Shadow Maps, Tobias Ritschel, Thorsten Grosch, Jan Kautz, and Hans-Peter Seidel. Graphics Interface 2008.
- High Quality Mesostructure Acquisition Using Specularities, Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gielis, and Philippe Bekaert. Computer Vision and Pattern Recognition (CVPR), 2008.
- A Precomputed Polynomial Representation for Interactive BRDF Editing, Aner Ben-Artzi, Kevin Egan, Frédo Durand, and Ravi Ramamoorthi. ACM Transactions on Graphics, 27(2), 2008.
- A Meshless Hierarchical Representation for Light Transport, Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, Frédo Durand, François Sillion, and Timo Aila. ACM Transactions in Graphics (SIGGRAPH Proceedings) 27(3), 2008.
- Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing, Toshiya Hachisuka, Wojciech Jarosz, R. Peter Weistroffer, Kevin Dale, Greg Humphreys, Matthias Zwicker, and Henrik Wann Jensen. ACM Transactions in Graphics (SIGGRAPH Proceedings) 27(3), 2008.
- Corrections to the Surface Area Metric with Respect to Mail-Boxing, Warren Hunt. IEEE Symposium on Interactive Ray Tracing, 2008.
- Practical Modeling and Acquisition of Layered Facial Reflectance, Abhijeet Ghosh, Tim Hawkins, Pieter Peers, Sune Frederiksen, and Paul Debevec, ACM Transactions on Graphics (SIGGRAPH Asia Proceedings) 27(5), 2008.
- Representing BRDFs Using SOMs and MANs, Murat Kurt and Muhammed Gökhan Cinsdikici. SIGGRAPH Computer Graphics 42(3), 2008.
- Linear approximation of Bidirectional Reflectance Distribution Functions, Aydin Ozturk, Murat Kurt, Ahmet Bilgili, and Cengiz Gungor. Computers and Graphics 32(2), 2008.
2009
- The impact of common assumptions on canopy radiative transfer simulations: A case study in Citrus orchards, J. Stuckens, B. Somers, S. Delalieux, W.W. Verstraeten, and P. Coppin. Journal of Quantitative Spectroscopy and Radiative Transfer, 110(1-2), pp. 1-21, January 2009.
- A tool to create illuminant and reflectance spectra for light-driven graphics and visualization, S. Bergner, M. Drew, and T. Möller. ACM Transactions on Graphics, 28(1), January 2009.
- Spatial Directional Radiance Caching, Václav Gassenbauer and Jaroslav Křivánek and Kadi Bouatouch. Computer Graphics Forum 28(4) (Eurographics Symposium on Rendering Proceedings), 2009.
- Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur, Kevin Egan, Yu-Ting Tseng, Nicolas Holzschuch, Frédo Durand, and Ravi Ramamoorthi. ACM Transactions on Graphics 28(3) (SIGGRAPH Proceedings), 2009.
- Micro-Rendering for Scalable, Parallel Final Gathering, Tobias Ritschel, Thomas Engelhardt, Thorsten Grosch, Hans-Peter Seidel, Jan Kautz, and Carsten Dachsbacher. ACM Transactions on Graphics 28(5) (SIGGRAPH Asia Proceedings), 2009.
- Adaptive Wavelet Rendering, Ryan S. Overbeck, Craig Donner, and Ravi Ramamoorthi. ACM Transactions on Graphics 28(5) (SIGGRAPH Asia Proceedings), 2009.
- Simulating Gaseous Fluids with Low and High Speeds, Yue Gao, Chen-Feng Li, Shi-Min Hu, and Brian A. Barsky. Computer Graphics Forum (Pacific Graphics Proceedings) 28(7), pp. 1845-1852, 2009.
- Approximating Dynamic Global Illumination in Image Space, Tobias Ritschel, Thorsten Grosch, and Hans-Peter Seidel. 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
- A Survey of BRDF Models for Computer Graphics, Murat Kurt and Dave Edwards. SIGGRAPH Computer Graphics 43(2), 2009.
2010
- Cascaded Light Propagation Volumes for Real-Time Indirect Illumination, Anton Kaplanyan and Carsten Daschbacher. 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
- AnySL: Efficient and Portable Multi-Language Shading, R. Karrenberg, D. Rubinstein, P. Slusallek, and S. Hack. High Performance Graphics, 2010.
- SafeGI: Type Checking to Improve Correctness in Rendering System Implementation, J. Ou, and F. Pellacini. Computer Graphics Forum (Eurographics Symposium on Rendering Proceedings) 29(4), 2010.
- A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination, Chuong H. Nguyen, Min-Ho Kyung, Joo-Haeng Lee, and Seung-Woo Nam. Computer Graphics Forum (Eurographics Symposium on Rendering Proceedings) 29(4), 2010.
- Compressive Estimation for Signal Integration in Rendering, Pradeep Sen and Soheil Darabi. Computer Graphics Forum (Eurographics Symposium on Rendering Proceedings) 29(4), 2010.
- A Copula-Based BRDF Model, Aydιn Öztürk, Murat Kurt, and Ahmet Bilgili. Computer Graphics Forum 29(6), 2010.
- Modeling BRDF by a Probability Distribution, Aydιn Öztürk, Murat Kurt, and Ahmet Bilgili. Proceedings of The 20th International Conference on Computer Graphics and Vision, 2010.
- An Anisotropic BRDF Model for Fitting and Monte Carlo Rendering, Murat Kurt, László Szirmay-Kalos, and Jaroslav Křivánek. SIGGRAPH Computer Graphics, 44(1), 2010.
- Farthest-Point Optimized Point Sets with Maximized Minimum Distance, Thomas Schlömer, Daniel Heck, and Oliver Deussen. Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 2010.
2011
- Measuring BRDFs of immersed materials, Kai Berger and Ilya Reshetouski and Marcus A. Magnor and Ivo Ihrke, Vision, Modeling and Visualization Workshop (VMV), pp. 325-330, 2011.
- Improved Stochastic Progressive Photon Mapping with Metropolis Sampling, Jiating Chen, Bin Wang, and Jun-Hai Yong. Computer Graphics Forum (Eurographics Symposium on Rendering Proceedings) 30(4), June 2011.
- Farthest-Point Optimized Point Sets with Maximized Minimum Distance, T. Schlömer, D. Heck, and O. Deussen. High Performance Graphics, 2011.
- Optimizing Environment Maps for Material Depiction, Adrien Bousseau, Emmanuelle Chapoulie, Ravi Ramamoorthi, and Maneesh Agrawala. Computer Graphics Forum (Eurographics Symposium on Rendering Proceedings) 30(4), June 2011.
- Images intrinsèques de scènes en extérieur à partir de multiples vues, Pierre-Yves Laffont, Adrien Bousseau, and George Drettakis. Revue Électronique Francophone d’Informatique Graphique 5(2), pp. 57–67, 2011.
- On Filtering the Noise from the Random Parameters in Monte Carlo Rendering, Pradeep Sen and Soheil Darabi, ACM Transactions on Graphics (TOG), 2011.
- Compressive Rendering: A Rendering Application of Compressed Sensing, Pradeep Sen and Soheil Darabi. IEEE Transactions on Visualization and Computer Graphics (TVCG), 2011.
- Temporal Light Field Reconstruction for Rendering Distribution Effects, Jaakko Lehtinen, Timo Aila, Jiawen Chen, Samuli Laine, and Frédo Durand. ACM Transactions on Graphics (SIGGRAPH Proceedings), 30(4), 2011.
- Compressive Rendering of Multidimensional Scenes, Pradeep Sen, Soheil Darabi, and Lei Xiao. Lecture Notes in Computer Science, 2011.
- Goal-based Caustics, Marios Papas, Wojciech Jarosz, Wenzel Jakob, Szymon Rusinkiewicz, Wojciech Matusik, and Tim Weyrich. Computer Graphics Forum (Eurographics Proceedings) 30(2), 2011.
- Illumination Decomposition for Material Recoloring with Consistent Interreflections, Robert Carroll, Ravi Ramamoorthi, and Maneesh Agrawala. ACM Transactions on Graphics (SIGGRAPH Proceedings), 30(4), 2011.
- Displacement Interpolation Using Lagrangian Mass Transport, Nicolas Bonneel, Michiel van de Panne, Sylvain Paris and Wolfgang Heidrich. ACM Transactions on Graphics (SIGGRAPH Asia Proceedings), 30(5), 2011.
- Estimating Dual-scale Properties of Glossy Surfaces from Step-edge Lighting, Chun-Po Wang, Noah Snavely, and Steve Marschner. ACM Transactions on Graphics (SIGGRAPH Asia Proceedings), 30(5), 2011.
2012
- Modeling and Verifying the Polarizing Reflectance of Real-World Metallic Surfaces, Kai Berger, Andrea Weidlich, Alexander Wilkie, and Marcus Magnor. IEEE Computer Graphics and Applications, 32(2), pp. 24-33, March-April 2012.
- Modulation Transfer Function of Patch-Based Stereo Systems, Ronny Klowsky, Arjan Kuijper, and Michael Goesele. Computer Vision and Pattern Recognition (CVPR), 2012.
- Real-time Kd-tree Based Importance Sampling of Environment Maps, Serkan Ergun, Murat Kurt, and Aydιn Öztürk. Proceedings of Spring Conference on Computer Graphics, 2012.
- Representing BRDF by Wavelet Transformation of Pair-Copula Constructions, Ahmet Bilgili, Aydιn Öztürk, and Murat Kurt. Proceedings of Spring Conference on Computer Graphics, 2012.
- A General BRDF Representation Based on Tensor Decomposition, Ahmet Bilgili, Aydιn Öztürk, and Murat Kurt. Computer Graphics Forum (Presented at Eurographics 2012), 2012.
- Reconstructing the Indirect Light Field for Global Illumination, Jaakko Lehtinen, Timo Aila, Samuli Laine, and Fredo Durand. ACM Transactions on Graphics (SIGGRAPH Proceedings), 31(4), 2012.
- Reflectance Model for Diffraction, Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, and Ramesh Raskar. ACM Transactions on Graphics 31(5), 2012.
- New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts, Martin Čadík, Robert Herzog, Rafał Mantiuk, Karol Myszkowski, and Hans-Peter Seidel. ACM Transactions on Graphics 31(6) (Proceedings of SIGGRAPH Asia).
- Practical Hessian-Based Error Control for Irradiance Caching, Jorge Schwarzhaupt, Henrik Wann Jensen, and Wojciech Jarosz. ACM Transactions on Graphics 31(6) (Proceedings of SIGGRAPH Asia).
- SURE-based Optimization for Adaptive Sampling and Reconstruction, Tzu-Mao Li, Yu-Ting Wu, and Yung-Yu Chuang. ACM Transactions on Graphics 31(6) (Proceedings of ACM SIGGRAPH Asia).
- Adaptive Rendering with Non-Local Means Filtering, Fabrice Rousselle, Claude Knaus, Matthias Zwicker. ACM Transactions on Graphics 31(6) (Proceedings of ACM SIGGRAPH Asia).
2013
- Progressive Visibility Caching for Fast Indirect Illumination, Justus Ulbrich, Jan Novak, Hauke Rehfeld, and Carsten Dachsbacher. Proceedings of International Workshop on Vision, Modeling, and Visualization 2013.
- Rendering in Shift-Invariant Spaces, Usman R. Alim. Graphics Interface 2013.
- A practical microcylinder appearance model for cloth rendering, Iman Sadeghi, Oleg Bisker, Joachim de Deken, and Henrik Wann Jensen. ACM Transactions on Graphics 32(2) (Proceedings of SIGGRAPH 2013).
- Blue Noise Sampling with Controlled Aliasing, Daniel Heck, Thomas Schlömer, and Oliver Deussen. ACM Transactions on Graphics 32(2) (Proceedings of SIGGRAPH 2013).
- Fourier Analysis of Stochastic Sampling Strategies for Assessing Bias and Variance in Integration, Kartic Subr and Jan Kautz. ACM Transactions on Graphics 32(2) (Proceedings of SIGGRAPH 2013).
2014
- Boosting Monte Carlo Rendering by Ray Histogram Fusion, M. Delbracio, P. Musé, A. Buades, J. Chauvier, N. Phelps, and JM. Morel. ACM Transactions on Graphics (TOG) 33(1).
- A constructive theory of sampling for image synthesis using reproducing Kernel bases, Christian Lessig, Mathieu Desbrun, and Eugene Fiume. ACM Transactions on Graphics 33(4) (Proceedings of SIGGRAPH 2014).
- Layered Reconstruction for Defocus and Motion Blur, Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg, and Tomas Akenine-Möller. Computer Graphics Forum 33(4) (Proceedings of the Eurographics Symposium on Rendering).
- A Physically-Based BSDF for Modeling the Appearance of Paper, Marios Papas, Krystle de Mesa, and Henrik Wann Jensen. Computer Graphics Forum 33(4) (Proceedings of the Eurographics Symposium on Rendering), 133-142.
- Factored Axis-Aligned Filtering for Rendering Multiple Distribution Effects, Soham Mehta, Ravi Ramamoorthi and Fredo Durand. ACM Transactions on Graphics 33(4) (Proceedings of SIGGRAPH 2014).
- Adaptive Rendering Based on Weighted Local Regression, Bochang Moon, Nathan Carr, and Sung-Eui Yoon. ACM Transactions on Graphics 33(5).
2015
- Efficient visibility heuristics for kd-trees using the RTSAH, Matthias Moulin, Niels Billen, and Philip Dutré. Eurographics Symposium on Rendering - Experimental Ideas and Implementations, July 2015.
- Layered Light Field Reconstruction for Defocus Blur, Karthik Vaidyanathan, Jacob Munkberg, Petrik Clarberg, and Marco Salvi. ACM Transactions on Graphics 34(2).
- A Machine Learning Approach for Filtering Monte Carlo Noise, Nima Khademi Kalantari, Steve Bako, and Pradeep Sen. ACM Transactions on Graphics 34(4) (Proceedings of SIGGRAPH 2015).
2016
- Watertight Ray Traversal with Reduced Precision, K. Vaidyanathan, T. Akenine-Möller, and M. Salvi, High Performance Graphics 2016.
- Line Sampling for Direct Illumination, Niels Billen and Philip Dutré. Computer Graphics Forum 35(4) (Proceedings of Eurographics Symposium on Rendering 2016).
- A Non-Parametric Factor Microfacet Model for Isotropic BRDFs, Mahdi M. Bagher, John Snyder, and Derek Nowrouzezahrai. ACM Transactions on Graphics, 35(4). (Proceedings of SIGGRAPH)
- Adaptive Polynomial Rendering, B., Moon, S. McDonagh, K. Mitchell, and M. Gross. ACM Transactions on Graphics, 35(4). (Proceedings of SIGGRAPH)
- A Non-Parametric Factor Microfacet Model for Isotropic BRDFs, Mahdi M. Bagher, John Snyder, and Derek Nowrouzezahrai. ACM Transactions on Graphics 35(5).
- Emptying, Refurnishing, and Relighting Indoor Spaces, Edward Zhang, Michael F. Cohen, and Brian Curless. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia).
- Texture Space Caching and Reconstruction for Ray Tracing, Jacob Munkberg, Jon Hasselgren, Petrik Clarberg, Magnus Andersson, and Tomas Akenine-Möller. ACM Transactions on Graphics, 35(6). (Proceedings of SIGGRAPH Asia)
- Image-space Control Variates for Rendering, Fabrice Rousselle, Wojciech Jarosz, and Jan Novák. ACM Transactions on Graphics, 35(6). (Proceedings of SIGGRAPH Asia)
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